On March 16, a practical workshop “Gamification and digital learning tools for creative industries” took place in the premises of the National Film School of Culture Academy of Latvia. Its main goal was to introduce young people and NGO representatives to the concept of online breakout rooms, as well as the positive impact of gamification in the learning process. Pauls Siliņš from Riga TechGirls gave a short presentation on digital tools in the creative industries, and in the end, participants joined in a discussion to talk about the trends and developments of technologies in CCS.
This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use that might be made of the information contained therein.