The Linear escape rooms have ordered nature. These are great for beginners and require fewer people, as mysteries are solved one by one with each clue leading to the next answer of the game.
The Non-Linear escape rooms require more effort and people due to their complexity, as an order of solving challenges is not determined. However large teams can be split into smaller groups for simultaneous work on the smaller tasks (puzzles) of a grand challenge. Also, these require a lot of testing before launching.
What kind of puzzle types exist?
The following types can be distinguished and used in constructing escape rooms that to make a player think outside the box:
Written. Written puzzles include either numbers, math, letters, or words. These make the player think about the words and numbers in ways one would never expect.
Physical. Moving furniture, fitting together puzzles, situating objects, and untangling barriers are all common physical puzzles made to manipulate objects within the rooms. These might be keys to solving challenges and obvious interior objects at the same time.
Senses. Using the senses in an escape room might be natural, however, still overlooked. Lights, sounds, and smells are often clues to pay attention to, as they signal about right or wrong decisions made.
Scavengers. This type include hidden objects like keys, puzzle pieces, slips of paper, and other object to be found. Scavenging is often an important part of non-linear puzzles. Red Herrings. These are the simpliest and the most distracting puzzles aimed at wasting time as these do not contribute to solving the challenge. They seem like they lead to the main goal, but they are not! Source: https://www.starsandstrikes.com/different-types-of-escape-rooms/ Unsplash photos by Rayson Tan, Candice Seplow, Eileen Pan, Csongor Schmutc, Gavin Allanwood, Nathalia Segato This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use that might be made of the information contained therein.This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use that might be made of the information contained therein.
All rights reserved © Co Art Project 2021 – Powered by Innovation Hive | Designed by swipe up